Anonymous said: Do you use the surfaces tools that are provided by solidworks or a third party plugin?
I use the native SW tools. They get better every release (I just updated to 2014, I’m totally nerding out on the addition of conic fillets and the “style spline” tool) (which is just their lame/borderline insulting name for an Alias-style CV-driven spline, essential for decent curvature continuous surface modeling)
that being said, true G2+ curvature continuity across an entire model is still incredibly difficult to pull off in SW. I only push for CC where I really need it/know it will be noticeable, for example, across the main hull surfaces on my space pod. you wouldn’t try to build a Porsche in this thing, obvs.
hit me up if i can help you with anything. i think most people make modeling in SW wayyyy more difficult than it needs to be.
My submission to a “moose off” between some designers in the office, which is neither no more nor no less than exactly what it sounds like. check out the rest, there are some really amazing ones
the default import colors in max are making me rethink my entire approach to how I was going to color this model
so i’m sitting in the public garden under a willow tree with some swans, drinking my coffee and already feeling generally inspired, when I realize I need to pee and see a bunch of porta-potties in the Boston Common servicing one of those events that have a habit of rolling through at this time of year (what will it be—loud rock music? bad shakespeare? Hare Krishnas?) only to find dozens of classic cars—the “Boston Cup”. um, yes.
this 1958 BMW 507 took second place, just a stunning car, quite rare too from the comments I overheard…